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My
primary goals are to produce exceptional quality models,
animations and graphics to budget and within a limited
timescale.
I have a broad history as
a 3d artist and animator
in the games industry spanning almost a decade.
However my work is not soley limited to games.
I was trained in Product Design, but moved into games,
several years ago, learning all the skills necessary to
create 3D art content and animation on a broad range of
packages. Now
I employ my talents in modeling, texturing and particularly
animation, utilizing the latest 3d and 2d packages.
I
have been involved with such titles as Micro Machines,
TOCA touring Cars, Colin McRae Rally at Codemasters, several
titles at Psygnosis (now Sony) and laterly Z Steel soldiers
and World War II at the Bitmap Brothers. As well as other
projects in a freelance capacity.
My role most recently has been one of creative director
working for Q Branch
on projects for companies such as Hutchison Wampoa [3],
ISM [global security firm], Probe [recruitment] as well
as several external and internal games projects.
When
working for a client my work can cover a broad spectrum,
including concept sketches, finished visuals and in game
art and animation.
My
skills include modeling, animation, web design, concept
visuals, and textures creation. My experience covers PSX,
PS 2 and PC, and I relish the challenge of new technology.
I have well developed communication and self management
skills, which allow me to deliver top quality work to
time and budget.
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