My primary goals are to produce exceptional quality models, animations and graphics to budget and within a limited timescale. I have a broad history as a 3d artist and animator in the games industry spanning almost a decade. However my work is not soley limited to games.

I was trained in Product Design, but moved into games, several years ago, learning all the skills necessary to create 3D art content and animation on a broad range of packages.
Now I employ my talents in modeling, texturing and particularly animation, utilizing the latest 3d and 2d packages.


I have been involved with such titles as Micro Machines, TOCA touring Cars, Colin McRae Rally at Codemasters, several titles at Psygnosis (now Sony) and laterly Z Steel soldiers and World War II at the Bitmap Brothers. As well as other projects in a freelance capacity.

My role most recently has been one of creative director working for
Q Branch on projects for companies such as Hutchison Wampoa [3], ISM [global security firm], Probe [recruitment] as well as several external and internal games projects.
When working for a client my work can cover a broad spectrum, including concept sketches, finished visuals and in game art and animation.

My skills include modeling, animation, web design, concept visuals, and textures creation. My experience covers PSX, PS 2 and PC, and I relish the challenge of new technology. I have well developed communication and self management skills, which allow me to deliver top quality work to time and budget.