Experience

Q Branch (2001 - present) Creative Director
Currently in charge of producing 2D and 3D content for Q Branch and it's clients. I have also been involved with providing content for websites, new 3G mobile phone games, and 3D modelling and animation content for companies that fall outside the games industry.

Bitmap Brothers (1999 - 2001) Lead Artist and Animator
Worked on all aspects of the No.1 seller World War II Frontline Command and Z Steel Soldiers, including front-end interface, in game modelling, animation, texturing and design. As well as high poly rendered marketing materials and web site designs. Reviews see: PC ZONE March 2001, PC ZONE APRIL 2001, and PC ZONE Benelux March 2001.

Other projects in development at the Bitmap Brothers that I was involved with at various levels were Speedball 3 a fantasy future sports game.

Psygnosis U.K Ltd (1997 - 1999) PC and Console Artist
I have worked on several projects at Psygnosis as Artist and Lead Artist, both for the Playstation, and PC. My work has included medium and low polygon level and character models, textures, and front-end graphics. I have experience of Alias Maya, 3D Studio Max and Softimage for 3D modelling work. I also use Photoshop, Paint Shop Pro, Illustrator, Director, After FX, and Dreamweaver for 2D textures and Avi presentations.

Codemasters Software Ltd
(1995 - 1997) PC and Console Artist
I have worked on three titles at Codemasters including Micro Machine Military (Megadrive), Micro machines V3 (Playstation, PC) and Touring cars (Playstation, PC). My responsibilities included 2D presentation, concept and texture map work, and also 3D low and high polygon work, on Photoshop, Paint shop Pro, D Paint and 3D Studio Max.


Education

BA Hons Degree in Three Dimensional Design at Sheffield Hallam University.
Exhibitor New Designers Exhibition, Business Design Centre, Islington, London.
Department of employment Business Training course.
NWRAC Certificate, Foundation Art and Design, Manchester Polytechnic.
A Level Art, Art History, Geography.
GCSE, 8 at grade B and above.


Proficency in the following

Alias Maya, 3D Studio Max, Photoshop, Dreamweaver, Director, After FX, Illustrator, Flash


Personal Skills

I have excellent drawing and visualisational skills coupled with the ability to concentrate for long periods. I have also developed skills for quick and efficient modeling of accurate high and low polygon computer models.
I pay attention to detail and enjoy challenging work. I am flexible and can create equally good visual work on paper or on the computer.