Q
Branch (2001 - present)
Creative Director
Currently in charge of producing 2D and 3D content for
Q Branch and it's clients. I have also been involved with
providing content for websites, new 3G mobile phone games,
and 3D modelling and animation content for companies that
fall outside the games industry.
Bitmap
Brothers (1999 - 2001) Lead Artist
and Animator
Worked on all aspects of the No.1 seller World
War II Frontline Command and Z Steel Soldiers, including
front-end interface, in game modelling, animation, texturing
and design. As well as high poly rendered marketing
materials and web site designs. Reviews see: PC ZONE
March 2001, PC ZONE APRIL 2001, and PC ZONE Benelux
March 2001.
Other projects in development at the
Bitmap Brothers that I was involved with at various
levels were Speedball 3 a fantasy future sports game.
Psygnosis
U.K Ltd (1997 - 1999) PC and Console Artist
I have worked on several projects at Psygnosis as Artist
and Lead Artist, both for the Playstation, and PC. My
work has included medium and low polygon level and character
models, textures, and front-end graphics. I have experience
of Alias Maya, 3D Studio Max and Softimage for 3D modelling
work. I also use Photoshop, Paint Shop Pro, Illustrator,
Director, After FX, and Dreamweaver for 2D textures
and Avi presentations.
Codemasters
Software Ltd (1995 - 1997) PC and
Console Artist
I have worked on three titles at Codemasters including
Micro Machine Military (Megadrive), Micro machines V3
(Playstation, PC) and Touring cars (Playstation, PC).
My responsibilities included 2D presentation, concept
and texture map work, and also 3D low and high polygon
work, on Photoshop, Paint shop Pro, D Paint and 3D Studio
Max.
Education
BA Hons Degree in Three Dimensional Design at Sheffield
Hallam University.
Exhibitor
New Designers Exhibition, Business Design Centre, Islington,
London.
Department
of employment Business Training course.
NWRAC
Certificate, Foundation Art and Design, Manchester Polytechnic.
A Level
Art, Art History, Geography.
GCSE,
8 at grade B and above.
Proficency in the following
Alias Maya, 3D Studio Max, Photoshop, Dreamweaver, Director,
After FX, Illustrator, Flash
Personal Skills
I have excellent drawing and visualisational skills
coupled with the ability to concentrate for long periods.
I have also developed skills for quick and efficient
modeling of accurate high and low polygon computer models.
I pay attention to detail and enjoy challenging work.
I am flexible and can create equally good visual work
on paper or on the computer.
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