Included below are thumbnail links
to test and game animations that I have authored over
the years. Click on them to open the video in a window,
or right click to download the video if you have a slower
modem.Movies are in quicktime (because of good compression).
Please be patient, some of the file sizes reach upwards
of 2Mb, clicking on the link will launch a blank page
where the video will load.
If you don't have the player click on the logo to download
or go to the apple
site here
To 'animate'
is literally 'to give life to'. 'Animating' is moving
something which can't move itself. Animation adds to
graphics the dimension of time which vastly increases
the amount of information which can be transmitted.
In order to animate something, the animator has to be
able to specify, either directly or indirectly, how
the 'thing' is to move through time and space.
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There are two main categories of computer animation: computer-assisted
animation and computer generated animation. Computer-assisted
animation usually refers to 2D and 2 1/2 dimensional systems
that computerize the traditional hand-drawn animation
process. Interpolation between key shapes is typically
the only algorithmic use of the computer in the production
of this type of animation. Computer generated animation
refers to the use of a Computer package in which an artist
animates a 3D model, for use in either games (realtime)
or for rendering to display on TV or film.
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Images convey a lot of information because the human visual
system is a sophisticated information processor. It follows,
then, that moving images have the potential to convey
much more information. When animation is recorded for
later viewing, it is typcially presented in film or video
formats by recording a series of still images.
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Computer animation is considered by many to be actually
closer to other animation techniques rather than traditional
hand-drawn animation. Often it is compared to stop motion
animation, such as puppet animation, that builds and manipulates
identifiable objects.
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