Included below are thumbnail links to test and game animations that I have authored over the years. Click on them to open the video in a window, or right click to download the video if you have a slower modem.Movies are in quicktime (because of good compression). Please be patient, some of the file sizes reach upwards of 2Mb, clicking on the link will launch a blank page where the video will load.

If you don't have the player click on the logo to download
or go to the apple site here

To 'animate' is literally 'to give life to'. 'Animating' is moving something which can't move itself. Animation adds to graphics the dimension of time which vastly increases the amount of information which can be transmitted. In order to animate something, the animator has to be able to specify, either directly or indirectly, how the 'thing' is to move through time and space.

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There are two main categories of computer animation: computer-assisted animation and computer generated animation. Computer-assisted animation usually refers to 2D and 2 1/2 dimensional systems that computerize the traditional hand-drawn animation process. Interpolation between key shapes is typically the only algorithmic use of the computer in the production of this type of animation. Computer generated animation refers to the use of a Computer package in which an artist animates a 3D model, for use in either games (realtime) or for rendering to display on TV or film.

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Images convey a lot of information because the human visual system is a sophisticated information processor. It follows, then, that moving images have the potential to convey much more information. When animation is recorded for later viewing, it is typcially presented in film or video formats by recording a series of still images.

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Computer animation is considered by many to be actually closer to other animation techniques rather than traditional hand-drawn animation. Often it is compared to stop motion animation, such as puppet animation, that builds and manipulates identifiable objects.

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